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Blufftitler Dpack 3.4.epub


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Blufftitler Win_XML_Ftp_Dll,Epub-Downloader-Ftp_File_Win_XML,html_epub, .Three-dimensional (3D) graphics processing is an integral part of most computer graphics systems. Shown in FIG. 1 is a typical graphics processing system 50 for generating 3D graphics data. Typically, the graphics processing system includes a host processor 11, a graphics controller 12, and a graphics memory 13. The graphics memory 13 typically stores the data needed to render a 3D image that appears on a 2D display. The host processor 11 computes the data to be rendered and provides it to the graphics controller 12. The graphics controller 12 then renders the 3D image to the graphics memory 13. The host processor 11 is typically designed for general purpose processing of instructions, and is not optimized for graphics processing. As such, graphics algorithms typically consume a significant amount of the available processor bandwidth. The graphics controller 12 is optimized for graphics processing and is typically a combination of circuitry that receives instructions from the host processor 11, as well as circuitry that executes the graphics instructions to generate the rendered image. The graphics instructions provided to the graphics controller 12 are typically provided as machine code, which may be optimized for a particular graphics system design. The graphics controller 12 executes such instructions and renders the image to the graphics memory 13. For graphics processing, the 3D image is rendered in multiple steps, each performed with a different set of calculations. For example, the depth buffer may be updated in one step while the color buffer is updated in another step. The various steps are typically performed by multiple shader programs. As shown, the graphics controller 12 includes a set of shaders 14, for example, separate shader programs for each of the color and depth buffers. Shaders 14, as is known in the art, are programmable hardware circuits that execute graphics instructions. The shader programs typically include conditional statements that affect the functionality of the shader. For example, conditional statements may include conditional statements that change how data is processed or how rendering is performed. The shader programs also typically include definitions of data structures. A data structure is a data type that is created by the shader program. The data structures may be used by the shader program to hold variables. For example, a vertex buffer may hold the vertices and attributes of the vertices being rendered. Data structures for use by the shaders 14 are typically designed by the application programmer. Therefore, the application




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Blufftitler Dpack 3.4.epub

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